Thursday, September 19, 2019
Sim Racing Association

7-11 Truck Series Rule Book

Click here to download the rule book.

1. Race Requirements

A.      NR2003 with all necessary up to date patches, cws2015 truck mod, SMS Lobby.

B.      Up to date uploading/downloading of all necessary car/truck files from our car file manager (CFM).  No person is allowed more than three (3) car/truck files per series.

C.      All drivers must race with their real name displayed while connected to the race server.  This is achieved by inputting the entire name in the LAST NAME field under PLAYER INFO inside the game. Exceptions will be made to only those people whose full real names can’t fit in this area normally.

D.     League tags or screen name handles may not be used.  Real names only.

E.      All drivers will be expected to maintain control of their race vehicle under all conditions and at all times, including caution periods.  Drivers who drive erratically or are unable to hold a suitable line may be asked to leave the event and may be subject to disciplinary action by administration.


 2. TeamSpeak 3 Chat

A.      All drivers are required to be in the same TeamSpeak channel during the race.  Use of separate team channels will not be permitted during the race.  It is your responsibility to setup whisper keys, mute other drivers you want, etc.

B.      Race administration reserves the right to disallow a driver from racing if he cannot provide proof that he is connected to TeamSpeak and is able to communicate through TS as a means of verifying his/her identity.

C.      Please keep TeamSpeak chatter down to a minimum so drivers can hear spotter information.

D.     Flaming another driver, either through in-game chat or through TeamSpeak, will result in an ejection from the race server and removal from the TeamSpeak race channel.


 3. Caution Periods

A.      When a caution flag is displayed, drivers MUST HOLD THEIR POSITIONS ON THE TRACK (assuming the race-back-window is not open).  Pay attention to your F2 window to observe where you were at the moment the caution lights came on.  Arguing over a position as to who was ahead when the caution lights came on can usually be settled by a “Gentleman’s Agreement”.  DO NOT expect series administrators to do the impossible when determining who had which position.

B.      ANY DRIVER who inflicts damage on another driver’s vehicle while pacing under caution or plowing through a wreck may be subject to a pass-though penalty the next time by and charged an incident point.


 4. Incidents

A.      An incident point can be given to a driver for any of the following actions, including but not limited to:

I.     Spinning another driver out

i.        Aggressively pinching or slamming another driver into the wall

ii.      Causing damage to another driver or causing an incident that results in damage to another driver while pacing under caution or catching up to the rear of the field under caution

iii.     Knocking another driver into the grass or the wall while pitting under green

iv.     Plowing through an accident by failing to properly reduce speed when approaching an accident or impending crash.

B.      Note:  A caution does not have to come out for an incident point to be charged.

C.      There are cases where accidents happen on the track, but the sim does not throw the caution.  In any case, administration will never throw a caution to make up for the sim not throwing one.

D.     If you cause an incident under green that does not bring out the caution, you must perform a drive through penalty down pit road.  Stopping in your pit stall while doing your drive-through will not count towards serving your penalty.  If you fail to serve a penalty for causing an incident, your scoring may be stopped at the time you caused the incident.


 5. “Lucky Dog” and “Wave Around” Drivers

A.      When there are more than 10 laps to go in the advertised distance of the race, the “Lucky Dog” will only be awarded to the first driver not on the lead lap at the moment the caution is displayed.

B.      In order for a driver to be eligible for the “Lucky Dog”, he/she must meet the following requirements:

I.     Must be the first driver scored not on the lead lap at the time the caution is displayed

ii.    Must not have been involved in the immediate contact that was deemed to be the cause of the caution, regardless of fault

iii.   Must not be serving a prior penalty that restricts his/her ability to receive the “Lucky Dog”

C.      If any one of those requirements is NOT met, then there is no “Lucky Dog” for that caution, and it does NOT pass down to the next scored driver not on the lead lap.

D.     Once the caution is displayed, if the driver that would be the “Lucky Dog” happens to unlap himself by passing the leader before either driver gets to the finish line to take the caution, the driver who would have been the “Lucky Dog” instead simply goes around and catches up to the end of the field and pays attention to the spotter.  There is then no “Lucky Dog” for this caution since the driver that was eligible at the moment of caution already got one lap back.

E.      Conversely, when a caution comes out and then a driver gets lapped by the leader before he can get to the finish line, the “Lucky Dog” will not switch or transfer to the driver that was just immediately lapped since he was on the lead lap at the moment of caution.

F.       When the leader has taken the “10 to go” signal, the “Race Back Window” is open, and the “Lucky Dog” is no longer awarded at the moment of caution, but after everyone has crossed the finish line and taken the caution.  To be eligible for the “Lucky Dog” inside the “Race Back Window” the following requirements must be met:

I.     Must be the first driver scored not on the lead lap to cross the finish line and take the caution

ii.       Must not have been involved in the immediate contact that was deemed to be the cause of the caution, regardless of fault OR any incident that occurred racing back to the caution

iii.      Must not be serving a prior penalty that restricts his/her ability to receive the “Lucky Dog”

G.     The “Lucky Dog” award will be awarded at all points of a race for every caution, as long as the race sees a green flag restart. If a race ends under caution, no “Lucky Dog” will be awarded for that last caution.

H.     A “Lucky Dog” driver will be allowed to pit when the spotter tells him it is legal to do so (typically second time around).  Once his service is completed, the “Lucky Dog” driver will move to the front of the field to line up beside the pace car, notifying everyone via TeamSpeak if he/she is doing so by coming low or high around the field.  Once the lights go out on the pace car and the field is given the “One to go” signal, the “Lucky Dog” driver will then pass the pace car and catch up to the end of the field and line up in double file formation.  When the green flag is displayed, an admin will clear the “Lucky Dog” driver’s game-issued black flag.

I.        A “Wave Around” is an alternate way for a driver to get one lap back in a race.  If there are any drivers that are directly behind the pace car but in front of the leader when the lights go out to indicate that the “One to go” has been given, those drivers will be allowed to take a “Wave Around” and pass the pace car, then catch up and line up at the tail end of the field. Once a driver takes a “Wave Around”, that driver cannot come down pit road for service.  When the green flag comes out, any driver who takes the “Wave Around” will have his sim-issued black flag cleared.  Any “Wave Around” driver must pass the finish line to take the green flag for the restart on the track and not on pit road.  Penalty for a “Wave Around” driver coming to the pits for service and crossing the finish line to take a restart green flag on pit road is a drive through penalty.


6. Pitting

A.      Use access roads for entering and leaving the pits whenever the sim enforces them.  However, administration reserves the right to change the location as to where drivers must go to enter the pits and where drivers will be allowed to merge in order to ensure a safe and competitive atmosphere.

B.      A “Speed Trap” rule will be enforced for green flag pit road entries.  From the line where pit road speed begins being measured to the line marking the back edge of the 35th pit stall, drivers may not travel faster than an elapsed time based on an average speed of the posted pit road speed limit.  If a driver went faster than the elapsed time allowed between the two designated lines on pit road AND DID NOT PERFORM a drive through on his/her own volition within the next three laps, that driver will be penalized one lap and assessed an EOLL penalty post race IF AND ONLY IF ANOTHER DRIVER PROTESTS THE PIT ENTRY to administration after race.

C.      If a caution comes out before the driver can perform a drive through penalty within three laps of a suspected “Speed Trap” rule violation, that driver may notify administration of his intention to serve that penalty by lining up EOLL on the ensuing restart instead.

D.     The “Speed Trap” rule will only be enforced if a driver is not issued a penalty for speeding by the sim on the pit entrance in question under green flag.  A black flag issued by the sim will force a driver to serve a drive through penalty, covering any penalty necessary that the “Speed Trap” rule would require.

E.      All drivers must enter pit road under caution in a single file formation.

F.       While travelling down pit road, it is legal to pass a moving driver on pit road on either side after crossing the pit road entry line.  It is up to you to travel at the pit road speed limit.  If you are going slower than the speed limit, expect to be passed.  If someone gets to your inside you may have to lift to let him by if he has a pit stall further down pit road than yours.

G.     The “service space” between a driver’s truck and the wall from which the pit crew jumps over from to service one’s truck is off limits.  You may not squeeze your truck between the pit service wall and a driver’s truck through this space when exiting your pit stall.  Passing through this space will result in an EOLL penalty under caution, to be served immediately if acknowledged by the driver in violation or pointed out by administration, a drive through under green, or an EOLL applied post race.

H.     When leaving your pit stall, merge to the outside lane when you are clear with no faster traffic approaching from behind, if possible.


7. Connection Issues

A.      If a driver experiences connection issues that results in him losing a lap as he “blinks” across the start/finish line, administration will give that driver a lap back as a way to correct the scoring.  However, if a driver falls out and completely disconnects from the server and is forced to reconnect, any laps that a driver loses as a result of being out of the server will NOT be given back when the driver returns to the race.

B.      A driver may be asked to move out of the racing groove if he is within close proximity of other drivers if his connection is unsatisfactory so that it is affecting others around him/her.  Failure to acknowledge repeated instructions to move out of the way may result in an admin-issued black flag that the warping driver must serve.


8. Protests

A.      A driver involved with any incident where they feel circumstances are questionable, whether it be with another driver or with sim scoring, may file a protest with administration.  That protest must be filed with the Series Administration by within 24 hours of the conclusion of the event.  All protests must include the following:

i.     Date and/or event name

ii.    The lap # or timestamp range in which the action being protested occurred.

iii.     The driver’s name and car/truck number filing the protest or grievance.

iv.     The driver’s name and car/truck number whom the protest or grievance is being filed against, if the incident involved another driver.

B.      IF YOU DO NOT HAVE A REPLAY TO SUPPORT YOUR ARGUMENT, your protest or grievance is instantaneously null and void. No exceptions, no questions asked.


9. Event Procedure

A.      Practice

i.     There is to be no horseplay or goofing around during practice sessions.  This time should be utilized to figure out how the setup behaves in traffic, the best way to enter and exit the pits, etc.  Any driver who continues to disrupt practice may be required to perform a drive-through the pits at the beginning of the race.

ii.    At the conclusion of the practice session, the race server may be reset to allow drivers to get their proper car/truck number and for last second calibrating.

iii.     The drivers’ meeting will begin when there are a few minutes remaining in the pre-qualifying practice session.  All drivers are responsible for anything covered during the drivers’ meeting.

B.      Qualifying

i.     The maximum field size for any event is 35 drivers.  For the first five races of the season, if more than 35 but less than 43 drivers show up for an event, one single qualifying session will be held, and the fastest 35 driver sin qualifying will race.

ii.    If 43 or more drivers show up for one of the first five races of the season, a preliminary knockout round of qualifying will be held simultaneously on two separate servers with the combined 35 fastest drivers from both sessions locked into the race.  Once the final 35 drivers have been determined, those drivers will migrate to the main primary race server for an additional round of qualifying to set the grid.

iii.   Starting with the sixth race of the season, the Top 25 in points are locked into the field, and if more than 35 drivers show up for an event, a preliminary knockout round of qualifying will take place, either in a secondary server or the primary server, to be determined the night of the race.  Only drivers who are NOT locked in will participate in this preliminary knockout round of qualifying.  The fastest 10 drivers in this round of qualifying are guaranteed spots, with additional drivers added in for any Top 25 drivers that are not present.

iv.   When the main qualifying session begins to determine where each of the 35 drivers will start, all drivers are expected to proceed as soon as possible and complete their qualifying lap(s). ALL DRIVERS are REQUIRED to post a time in this qualifying session.  Failure to do so will result in that driver not being allowed to “grid up”, and that driver will have to start the race from the pits.  Additionally, that driver will not be eligible to receive the “Lucky Dog” on the first caution of the race.

C.      Happy Hour – Happy Hour Session will not be utilized.  The only exception to this rule is if a race is being broadcasted and the broadcast crew requests it.

D.     Race

i.     If a caution occurs on the first lap of the race, we will do ONE restart. The driver that caused that caution WILL be charged an incident point and it WILL COUNT towards a driver’s two allowable incidents per race via the “Two and Park” rule.  Once the race has been restarted, the driver who caused the caution will then be required to drive down pit road while the rest of the field takes the green flag to begin Lap 1.  If a driver who caused a caution this way was on “One and Done” status, that driver will be asked to park and will receive last place points.

ii.    Causing Incidents – Any driver that causes an incident that brings out the caution must get an EOLL penalty during that caution.  This can be achieved one of four ways:

a.      Speed down pit road.

b.      Get an unsafe pit entry penalty

c.       Get an unsafe pit exit penalty

d.      Come down pit road on the last lap of caution

NOTE:  If you decide to speed down pit road as your means of getting your EOLL penalty, please pay attention and do NOT cross the finish line as the leader while on pit road.  You will NOT get credit for leading that lap, and extra scoring adjustments must be made post race.

iii.   Illegally Led Laps

a.      A driver who breaks the speed limit and takes the lead while travelling down pit road will not be credited with leading that lap.

b.      A driver will not be credited for leading laps under a caution he/she caused (whether it was claimed or it was charged to him/her during post-race review).

c.       A driver will not be credited for leading the final lap if he/she caused an incident during within the last laps of a race that ends under regulation advertised distance.

d.      A driver who does not serve a penalty for an incident caused earlier in the race will not be credited with leading any laps for the rest of the event.

e.      Credit for any lap illegally led in one of the ways listed above will instead go to the driver who would have led the lap under legal circumstances.

iv.    “Cause Two and Park” Rule – Any driver that causes two incidents in a race will be required to park his/her vehicle and retire from the event.  That driver will be on “One and Done” status for the next race that he qualifies for and participates in.

v.         Any driver on “One and Done” status that causes his/her first incident must park his/her vehicle and retire from the event.  That driver will still be on “One and Done” status for each subsequent race he/she participates in until that driver runs a race without causing an incident.

vi.       “First Lapper” Rule – If a driver causes a caution before the leader has completed the first lap of a restart, the driver who caused the caution will be required to drive though pit road on the ensuing restart while the rest of the field takes the green flag.  Penalty for failing to perform a drive through will be a one lap penalty plus an EOLL assessed post race.

vii.      Lowlining at superspeedway tracks is allowed at all points of the race.  The low line at superspeedway restrictor plate-style tracks is defined as the line that separates the normal racing groove from the apron of the race track, usually yellow or white in color.

viii.     With the low line at superspeedway restrictor plate-style tracks defined as the line that separates the normal racing groove from the apron of the racing surface, going below that low line at superspeedways to gain inside position on another driver is not allowed at any point in the race.  Any driver that goes below this line to gain inside position on the driver in front must lift and allow the driver being passed the opportunity to get back in line.  If the passing driver doesn’t allow that driver back in line or lift at some point later in the lap to give that spot back, then that driver will be issued a drive through penalty under green or an EOLL penalty if the race is under caution.  That driver may serve that penalty during the race if he knows or is made aware that a passing-below-the-line violation was committed, but the EOLL penalty can also be enforced after the race is complete if the administrator deems it necessary.

ix.       Brief discussions regarding who should claim a caution will be accepted as long as it does not turn disruptive, obnoxious or condescending.  Figure it out, come to an agreement and move on.  Any cautions that are not claimed will be looked at in the replay by administration after the race has concluded, and any penalties will be assessed to any driver who did not serve penalties appropriately for incidents they are charged with.

x.     A driver who unexpectedly disconnects from the race server may reconnect to resume racing.  Repeated disconnects and reconnects may result in an administrator using discretion in refusing further reconnections from that driver.

xi.    Blocking is not allowed until the leader hits the finish line to indicate 10 laps to go in the advertised race distance.  Blocking is defined as a driver altering or changing his/her racing line to inhibit or prevent passing, particularly in response to a move made by a driver in behind.  A driver who is found guilty of excessive blocking may be forced to serve a “drive through” penalty, issued at the administrators’ discretion.

xii.   When the leader hits the finish line to indicate there are 10 or less laps to go in the advertised distance in the race, the “Race Back Window” will be open.  When a caution is displayed when the race back window is open, all drivers are allowed to race back to the caution in a safe and controlled manner.

xiii.   An incident that occurs while racing back while the “Race Back Window” is open also carries the same EOLL penalty as the incident that caused the caution.

xiv.     Green-White-Checkered Finishes – The server will be set up to show 20 extra laps beyond the advertised distance to attempt up to three (3) GWC finishes, if needed.  Near the end of a race, if a caution would come out that would push a two green flag lap restart past the advertised distance, that restart will count as a GWC attempt.  If the caution comes out during a GWC attempt before the leader completes a lap and takes the “white flag”, then another GWC attempt will occur.

xv.    If the caution comes out after the leader has taken the “white flag”, any driver who has already taken the “white flag” will continue to race back to the “checkered flag”, while any driver who crosses the line AFTER the caution flies will take the yellow flag AND the “white flag” and be “frozen” into that finishing position as long as they come back around one more time and cross the finish line to take the “checkered flag”.

xvi.     NOTE:  The “First Lapper” Rule still applies during all GWC attempts!

xvii.   At the conclusion of each league event, the administrator may ask the event’s winner and up to three other participating drivers chosen at his discretion to provide a replay of his/her entire recorded event.  Failure to provide a replay within 48 hours of the conclusion of the event will result in a DQ and no points scored for that event for the offending driver.


10. Restart Policy

A.      All restarts will be double-file formation, with odds in the inside lane and evens in the outside lane.  On each restart, the leader of the restart has the option of restarting high or low, with the next driver in line (usually 2nd place) restarting alongside in the opposite lane.

B.      The order for all restarts is as follows:  Lead lap drivers, lap down drivers, EOLL drivers, Lucky Dog driver (if there is one), Wave Around drivers (if any).  Lap down drivers and EOLL drivers must line up based on who their spotter is telling them to stay behind and ahead of.

C.      Drivers who choose to come down pit road on the last lap of caution will be treated as EOLL drivers and must line up in the rear, ahead of the Lucky Dog and Wave Around drivers.

D.     If a restart will occur with 10 or less laps remaining, ALL LAPPED DRIVERS that are lined up behind the leader are required to drive through pit road on the third lap of caution, but stopping in the pit stalls for service is not required.  Lapped drivers must still obey all in-game rules regarding the pit road speed limit, heeding to the stop sign official at the end of pit road, and merging legally onto the racing surface.

E.      All drivers are expected to maintain within 5 mph of pace car speed all the way up to the point the sim throws the green flag.  The sim will always restart the race, not the leader. The leader does NOT have the choice of accelerating when he wants.

F.       On each restart, drivers may be told to “bunch it up” and “one length to the truck in front of you in your lane”.  Laying back to jump restarts will not be allowed.  Any driver who is found to be laying back more than one length on restarts only to immediately force three wide with ample momentum may be subject to a post race penalty or a black flag during the race if it is immediately seen and confirmed by administration.

G.     On all restarts, drivers must “Stay in his/her lane” until after crossing the finish line.  A driver may not get out of line before that point in an attempt to pass, unless it is to avoid a wreck or avoid an accordion-like check up.  If a driver does get out of line, he/she must make a strong, honest and legitimate attempt to get back in line or lift off the gas to let the driver he/she pulled alongside of to completely pass him/her back before resuming racing.

H.     A driver may not switch lanes until after he/she touches the finish line, even if there is a hole in the other lane he/she could freely move into.

I.        If a driver is damaged, has motor issues, missing a gear, etc., that driver is allowed to pull completely out of his/her lane and stay in a lane by him/herself in order to let others behind him/her not get held up once the green is displayed.  That driver must still maintain pace with those that he/she would normally be restarting behind and MAY NOT use this as an opportunity to get a running start to get going.  If a driver hops out of line because of an issue listed above, drivers restarting behind that driver in that lane MAY NOT move up to fill the hole.

J.        A driver who fails to abide by the restart policy, whether he/she is found to be laying back more than one length on restarts only to immediately force three wide with ample momentum, jumping out of line to initiate a pass before crossing the finish line, switching lanes too early, or failing to maintain pace car speed will be subject to a post race EOLL penalty, or a black flag that must be served if it is caught immediately by administration.


11. Black Flags

A.      If a driver feels like the sim issued a black flag incorrectly or feels like it was unavoidable or unjust, he/she may request to have the black flag cleared.  All black flags that show up in the export will be reviewed after the race, whether they were cleared or not.  Any driver that requested to have his/her black flag cleared when it should have been served by the driver will be assessed a 2 lap penalty and EOLL penalty post race.


12. Race Etiquette

A.      Drivers being lapped have the right to race to stay on the lead lap.  THIS DOES NOT EXCUSE a driver taking aggressive action to wreck the leader if the leader is passing that person to place him/her a lap down.  Once a driver is one or more laps down, that driver is expected to give way for other drivers still on the lead lap to pass.  If a lapped driver is racing another lapped driver for position, he/she should still be mindful of the leader’s position relative to his/her own, but it becomes more the leader’s responsibility to navigate a safe path around the lapped vehicles.

B.      If you cause a caution, claim it over TeamSpeak and/or by typing in “mine”.  If you are not sure if you were the cause of a caution, notify us that you were involved and/or type in “inv”.

C.      If none of the involved parties will claim a caution, then it is strongly suggested that both drivers line up EOLL (end of the longest line) for the next restart.  When the incident is reviewed after the race, and it is noted that the driver determined to be at fault for the caution did not line up EOLL for that restart, that driver will be penalized accordingly.

D.     Once “white flag” has been called, if a driver causes an incident, that driver will be placed EOLL in scoring.  If multiple incidents occur on the last lap of the race, EOLL penalties will be assessed to drivers in the order that the incidents occurred.

E.      If administration feels a driver is acting in an unsportsmanlike manner for any reason, that driver may be ejected at administrations’ discretion.

F.       Use chat system to warn drivers that you are missing gears for a restart, are damaged, or to pass low or high.

G.     Handle all problems and disagreements between your fellow competitors outside of the racing environment through private chat, forums, Facebook or email.  Drivers who choose to debate guilt or fault through in-game chat or TeamSpeak DURING AN EVENT after being told to stop by administration may be subject to suspension regardless of where fault is found to lie in the racing incident in question.


13. Cheating

A.      Any driver who races under a name that is not his/her own is considered to be cheating and will not be tolerated.  No fake names or substitute drivers are allowed.  This includes driver switches in the middle of a race.  Any driver who is not racing under his/her own name at ANY TIME will be ejected and will face further disciplinary action.

B.      The use of game glitches will not be allowed.  Game glitches are considered misuse of known or unknown game issues to gain an advantage.  “Hot Pitting” will be governed by the “Speed Trap” rule listed in Section 6.B.

C.      Wall Riding – Prolonged scraping or rubbing the walls to lower tire temperatures is not allowed and is considered a form of cheating.

D.     Any use whatsoever of performance enhancing aids outside those available in the sim is considered intentional cheating.  This will not be tolerated, period.  If it is determined that a driver is found guilty of this, a discussion among administration will be held and that driver will be indefinitely suspended from the series.


14. Suspensions

A.      A driver can be suspended for any number things, including but not limited to:

i.     Incident Wreck Score limit

ii.       Intentional wrecking

iii.      Flaming another driver

iv.      Constant disrespect/attitude towards administration

v.        Reckless driving

B.      Drivers will be on a three strike system for each season.

i.     1st suspension – 1 race

ii.       2nd suspension – 2 races

iii.     3rd suspension – parked for remainder of season

C.      A suspended driver cannot earn championship points of any kind.

D.     For extreme situations, administration reserves the right to escalate the level of suspension to multiple races or even the remainder of the season.


15. Core.ini File Edits

A.      The following lines of code must be changed to race in this series

I.     [Communications]